Searched refs:TEXCOORD0_LOCATION (Results 1 – 3 of 3) sorted by relevance
105 TEXCOORD0_LOCATION = 4, enumerator669 …State::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()675 …State::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()681 …State::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()753 …ntState::VertexAttribState& state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()
46 m_currVaoState[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()302 retval = int (TEXCOORD0_LOCATION + m_activeTexture); in getLocation()531 which_state = getActiveTexture() + GLClientState::TEXCOORD0_LOCATION; in getClientStatePointer()
403 if ( i >= GLClientState::TEXCOORD0_LOCATION && in sendVertexData()405 m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION); in sendVertexData()433 case GLClientState::TEXCOORD0_LOCATION: in sendVertexData()441 … m_state->setActiveTextureUnit(i - GLClientState::TEXCOORD0_LOCATION + GL_TEXTURE0); in sendVertexData()443 …this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state.size, state.type, s… in sendVertexData()479 case GLClientState::TEXCOORD0_LOCATION: in sendVertexData()