Searched refs:USBDBG_RESET (Results 1 – 1 of 1) sorted by relevance
109 #define USBDBG_RESET 8 // The system is reset macro568 if (Handle->Initialized == USBDBG_RESET) { in NeedReinitializeHardware()618 … != (USB_DEBUG_PORT_OWNER | USB_DEBUG_PORT_IN_USE)) || (Handle->Initialized == USBDBG_RESET)) { in InitializeUsbDebugHardware()1089 Handle.Initialized = USBDBG_RESET; in DebugPortInitialize()