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Searched refs:boundDrawFramebuffer (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp100 mFboState.boundDrawFramebuffer = 0; in init()
1353 if (framebuffers[i] == mFboState.boundDrawFramebuffer) { in removeFramebuffers()
1371 return mFboState.fboData[mFboState.boundDrawFramebuffer]; in boundFboProps()
1375 return mFboState.fboData[mFboState.boundDrawFramebuffer]; in boundFboProps()
1377 return mFboState.fboData[mFboState.boundDrawFramebuffer]; in boundFboProps()
1383 return mFboState.fboData.find(mFboState.boundDrawFramebuffer)->second; in boundFboProps_const()
1387 return mFboState.fboData.find(mFboState.boundDrawFramebuffer)->second; in boundFboProps_const()
1389 return mFboState.fboData.find(mFboState.boundDrawFramebuffer)->second; in boundFboProps_const()
1399 mFboState.boundDrawFramebuffer = name; in bindFramebuffer()
1405 mFboState.boundDrawFramebuffer = name; in bindFramebuffer()
DGLClientState.h535 GLuint boundDrawFramebuffer; member