Searched refs:boundFramebuffer (Results 1 – 4 of 4) sorted by relevance
2291 SET_ERROR_IF(state->boundFramebuffer(target) && in s_glGetFramebufferAttachmentParameteriv()3157 … SET_ERROR_IF(!ctx->m_state->boundFramebuffer(GL_DRAW_FRAMEBUFFER) && n > 1, GL_INVALID_OPERATION); in s_glDrawBuffers()3166 !ctx->m_state->boundFramebuffer(GL_DRAW_FRAMEBUFFER) && in s_glDrawBuffers()3170 ctx->m_state->boundFramebuffer(GL_DRAW_FRAMEBUFFER) && in s_glDrawBuffers()3203 !ctx->m_state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glReadBuffer()3208 ctx->m_state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glReadBuffer()3907 state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glBlitFramebuffer()3908 state->boundFramebuffer(GL_DRAW_FRAMEBUFFER) && in s_glBlitFramebuffer()3923 state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glBlitFramebuffer()3924 state->boundFramebuffer(GL_DRAW_FRAMEBUFFER) && in s_glBlitFramebuffer()[all …]
373 GLuint boundFramebuffer(GLenum target) const;
1438 GLuint GLClientState::boundFramebuffer(GLenum target) const { in boundFramebuffer() function in GLClientState
1016 SET_ERROR_IF(state->boundFramebuffer(GL_FRAMEBUFFER) == 0, in s_glGetFramebufferAttachmentParameterivOES()