Searched refs:currentIndexVbo (Results 1 – 3 of 3) sorted by relevance
1102 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElements()1103 buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); in s_glDrawElements()1125 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElements()1128 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElements()1133 BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); in s_glDrawElements()3575 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElementsInstanced()3576 buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); in s_glDrawElementsInstanced()3598 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElementsInstanced()3601 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElementsInstanced()3606 BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); in s_glDrawElementsInstanced()[all …]
566 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElements()569 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElements()574 BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); in s_glDrawElements()
204 GLuint currentIndexVbo() { return m_currVaoState.iboId(); } in currentIndexVbo() function