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Searched refs:currentShaderProgram (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1569 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1f()
1576 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1fv()
1586 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1i()
1590 if (shared->setSamplerUniform(state->currentShaderProgram(), location, x, &target)) { in s_glUniform1i()
1602 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1iv()
1609 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2f()
1616 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2fv()
1623 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2i()
1630 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2iv()
1637 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3f()
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h246 GLint currentShaderProgram() const { return m_currentShaderProgram; } in currentShaderProgram() function