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Searched refs:depthstencilAttachment_hasTexObj (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1288 } else if (props.depthstencilAttachment_hasTexObj) { in getBoundFramebufferFormat()
1330 props.depthstencilAttachment_hasTexObj = false; in addFreshFramebuffer()
1467 boundFboProps(target).depthstencilAttachment_hasTexObj = true; in attachTextureObject()
1640 res = (boundFboProps_const(target).depthstencilAttachment_hasTexObj) || in attachmentHasObject()
1682 if (props.depthstencilAttachment_hasTexObj) { in objectOfAttachment()
DGLClientState.h56 bool depthstencilAttachment_hasTexObj; member