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Searched refs:depthstencilAttachment_texture (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1290 … res_info->tex_internalformat = queryTexInternalFormat(props.depthstencilAttachment_texture); in getBoundFramebufferFormat()
1291 res_info->tex_format = queryTexFormat(props.depthstencilAttachment_texture); in getBoundFramebufferFormat()
1292 res_info->tex_type = queryTexType(props.depthstencilAttachment_texture); in getBoundFramebufferFormat()
1325 props.depthstencilAttachment_texture = 0; in addFreshFramebuffer()
1466 boundFboProps(target).depthstencilAttachment_texture = texture; in attachTextureObject()
1494 res = boundFboProps_const(target).depthstencilAttachment_texture; in getFboAttachmentTextureId()
1683 return props.depthstencilAttachment_texture; in objectOfAttachment()
DGLClientState.h51 GLuint depthstencilAttachment_texture; member