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Searched refs:detachRboFromFbo (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1504 detachRboFromFbo(GL_DRAW_FRAMEBUFFER, glUtilsColorAttachmentName(i), renderbuffer); in detachRbo()
1505 detachRboFromFbo(GL_READ_FRAMEBUFFER, glUtilsColorAttachmentName(i), renderbuffer); in detachRbo()
1508 detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, renderbuffer); in detachRbo()
1509 detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, renderbuffer); in detachRbo()
1511 detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, renderbuffer); in detachRbo()
1512 detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, renderbuffer); in detachRbo()
1514 detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, renderbuffer); in detachRbo()
1515 detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, renderbuffer); in detachRbo()
1518 void GLClientState::detachRboFromFbo(GLenum target, GLenum attachment, GLuint renderbuffer) { in detachRboFromFbo() function in GLClientState
DGLClientState.h381 void detachRboFromFbo(GLenum target, GLenum attachment, GLuint renderbuffer);