Searched refs:enableDirty (Results 1 – 4 of 4) sorted by relevance
397 bool enableDirty; in sendVertexData() local398 … const GLClientState::VertexAttribState& state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexData()401 if (!enableDirty && !state.enabled) continue; in sendVertexData()409 if (enableDirty) in sendVertexData()
125 m_currVaoState[location].enableDirty |= (state != m_currVaoState[location].enabled); in enable()211 attribState[i].enableDirty = false; in addVertexArrayObject()277 *enableChanged = m_currVaoState[location].enableDirty; in getStateAndEnableDirty()280 m_currVaoState[location].enableDirty = false; in getStateAndEnableDirty()
128 bool enableDirty; // true if any enable state has changed since last draw member
924 bool enableDirty; in sendVertexAttributes() local925 … const GLClientState::VertexAttribState& state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexAttributes()927 if (!enableDirty && !state.enabled) { in sendVertexAttributes()