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Searched refs:enableDirty (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp397 bool enableDirty; in sendVertexData() local
398 … const GLClientState::VertexAttribState& state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexData()
401 if (!enableDirty && !state.enabled) continue; in sendVertexData()
409 if (enableDirty) in sendVertexData()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp125 m_currVaoState[location].enableDirty |= (state != m_currVaoState[location].enabled); in enable()
211 attribState[i].enableDirty = false; in addVertexArrayObject()
277 *enableChanged = m_currVaoState[location].enableDirty; in getStateAndEnableDirty()
280 m_currVaoState[location].enableDirty = false; in getStateAndEnableDirty()
DGLClientState.h128 bool enableDirty; // true if any enable state has changed since last draw member
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp924 bool enableDirty; in sendVertexAttributes() local
925 … const GLClientState::VertexAttribState& state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexAttributes()
927 if (!enableDirty && !state.enabled) { in sendVertexAttributes()