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Searched refs:getNextSamplerUniform (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.h104 GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target);
178 GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const;
DGLSharedGroup.cpp160 GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target) in getNextSamplerUniform() function in ProgramData
508 GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target)… in getNextSamplerUniform() function in GLSharedGroup
512 if (pData) return pData->getNextSamplerUniform(index, val, target); in getNextSamplerUniform()
515 if (spData) return spData->programData->getNextSamplerUniform(index, val, target); in getNextSamplerUniform()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1536 …while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarge… in updateHostTexture2DBindingsFromProgramData()