Searched refs:gl2_encoder_context_t (Results 1 – 4 of 4) sorted by relevance
23 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glActiveTexture_enc()48 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glAttachShader_enc()74 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glBindAttribLocation_enc()103 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glBindBuffer_enc()129 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glBindFramebuffer_enc()155 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glBindRenderbuffer_enc()181 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glBindTexture_enc()207 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glBlendColor_enc()235 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glBlendEquation_enc()260 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glBlendEquationSeparate_enc()[all …]
16 struct gl2_encoder_context_t : public gl2_client_context_t { struct21 gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator); argument
26 class GL2Encoder : public gl2_encoder_context_t {
71 : gl2_encoder_context_t(stream, protocol) in GL2Encoder()