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Searched refs:hasClientArrays (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp898 void GL2Encoder::getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const { in getVBOUsage() argument
899 if (hasClientArrays) *hasClientArrays = false; in getVBOUsage()
907 if (bufferObject == 0 && curr_binding.offset && hasClientArrays) { in getVBOUsage()
908 *hasClientArrays = true; in getVBOUsage()
917 void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei pri… in sendVertexAttributes() argument
934 if (hasClientArrays && lastBoundVbo != bufferObject) { in sendVertexAttributes()
989 if (hasClientArrays) { in sendVertexAttributes()
1002hasClientArrays, i, bufferObject, buf->m_size, buf != NULL, firstIndex, firstIndex + bufLen); in sendVertexAttributes()
1008 if (hasClientArrays) { in sendVertexAttributes()
1014 if (hasClientArrays && lastBoundVbo != m_state->currentArrayVbo()) { in sendVertexAttributes()
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DGL2Encoder.h121 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const;
122 …void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0);