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Searched refs:isCompleteFbo (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.h128 bool isCompleteFbo(GLenum target, const GLClientState* state, GLenum attachment) const;
DGL2Encoder.cpp2298 bool GL2Encoder::isCompleteFbo(GLenum target, const GLClientState* state, in isCompleteFbo() function in GL2Encoder
2390 res = res && isCompleteFbo(target, state, glUtilsColorAttachmentName(i)); in checkFramebufferCompleteness()
2393 res = res && isCompleteFbo(target, state, GL_DEPTH_ATTACHMENT); in checkFramebufferCompleteness()
2394 res = res && isCompleteFbo(target, state, GL_STENCIL_ATTACHMENT); in checkFramebufferCompleteness()