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Searched refs:lastBoundTarget (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp3222 GLenum lastBoundTarget = state->queryTexLastBoundTarget(texture); in s_glFramebufferTextureLayer() local
3223 SET_ERROR_IF(lastBoundTarget != GL_TEXTURE_2D_ARRAY && in s_glFramebufferTextureLayer()
3224 lastBoundTarget != GL_TEXTURE_3D, in s_glFramebufferTextureLayer()