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Searched refs:mFboState (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp100 mFboState.boundDrawFramebuffer = 0; in init()
101 mFboState.boundReadFramebuffer = 0; in init()
102 mFboState.drawFboCheckStatus = GL_NONE; in init()
103 mFboState.readFboCheckStatus = GL_NONE; in init()
1341 mFboState.fboData[name] = props; in addFreshFramebuffer()
1353 if (framebuffers[i] == mFboState.boundDrawFramebuffer) { in removeFramebuffers()
1356 if (framebuffers[i] == mFboState.boundReadFramebuffer) { in removeFramebuffers()
1359 mFboState.fboData.erase(framebuffers[i]); in removeFramebuffers()
1365 return mFboState.fboData.find(name) != mFboState.fboData.end(); in usedFramebufferName()
1371 return mFboState.fboData[mFboState.boundDrawFramebuffer]; in boundFboProps()
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DGLClientState.h542 FboState mFboState; variable