Searched refs:mFboState (Results 1 – 2 of 2) sorted by relevance
100 mFboState.boundDrawFramebuffer = 0; in init()101 mFboState.boundReadFramebuffer = 0; in init()102 mFboState.drawFboCheckStatus = GL_NONE; in init()103 mFboState.readFboCheckStatus = GL_NONE; in init()1341 mFboState.fboData[name] = props; in addFreshFramebuffer()1353 if (framebuffers[i] == mFboState.boundDrawFramebuffer) { in removeFramebuffers()1356 if (framebuffers[i] == mFboState.boundReadFramebuffer) { in removeFramebuffers()1359 mFboState.fboData.erase(framebuffers[i]); in removeFramebuffers()1365 return mFboState.fboData.find(name) != mFboState.fboData.end(); in usedFramebufferName()1371 return mFboState.fboData[mFboState.boundDrawFramebuffer]; in boundFboProps()[all …]
542 FboState mFboState; variable