Searched refs:mHandshakeY (Results 1 – 2 of 2) sorted by relevance
96 int mHandshakeX, mHandshakeY; variable
330 mHandshakeY = in calculateScene()343 mSubY = (y + mOffsetY + mHandshakeY) % mMapDiv; in setReadoutPixel()345 mSceneY = (y + mOffsetY + mHandshakeY) / mMapDiv; in setReadoutPixel()