Searched refs:m_dispatchIndirectBuffer (Results 1 – 2 of 2) sorted by relevance
64 m_dispatchIndirectBuffer = 0; in init()358 if (m_dispatchIndirectBuffer == id) in unBindBuffer()359 m_dispatchIndirectBuffer = 0; in unBindBuffer()404 m_dispatchIndirectBuffer = id; in bindBuffer()500 ret = m_dispatchIndirectBuffer; in getBuffer()
446 GLuint m_dispatchIndirectBuffer; variable