Searched refs:m_drawIndirectBuffer (Results 1 – 2 of 2) sorted by relevance
65 m_drawIndirectBuffer = 0; in init()360 if (m_drawIndirectBuffer == id) in unBindBuffer()361 m_drawIndirectBuffer = 0; in unBindBuffer()407 m_drawIndirectBuffer = id; in bindBuffer()503 ret = m_drawIndirectBuffer; in getBuffer()
447 GLuint m_drawIndirectBuffer; variable