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Searched refs:m_shaderStorageBuffer (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp66 m_shaderStorageBuffer = 0; in init()
362 if (m_shaderStorageBuffer == id) in unBindBuffer()
363 m_shaderStorageBuffer = 0; in unBindBuffer()
410 m_shaderStorageBuffer = id; in bindBuffer()
506 ret = m_shaderStorageBuffer; in getBuffer()
DGLClientState.h448 GLuint m_shaderStorageBuffer; variable