Searched refs:m_shaders (Results 1 – 2 of 2) sorted by relevance
201 size_t n = m_shaders.size(); in attachShader()203 if (m_shaders[i] == shader) { in attachShader()209 m_shaders.insertAt(shader, m_shaders.size(), 1); in attachShader()215 size_t n = m_shaders.size(); in detachShader()217 if (m_shaders[i] == shader) { in detachShader()218 m_shaders.removeAt(i); in detachShader()230 m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL)), in GLSharedGroup()241 clearObjectMap(m_shaders); in ~GLSharedGroup()248 return ((m_shaders.valueFor(obj)!=NULL) || in isShaderOrProgramObject()392 ssize_t idx = m_shaders.indexOfKey(shader); in attachShader()[all …]
83 android::Vector<GLuint> m_shaders; variable109 size_t getNumShaders() const { return m_shaders.size(); } in getNumShaders()110 GLuint getShader(size_t i) const { return m_shaders[i]; } in getShader()139 android::DefaultKeyedVector<GLuint, ShaderData*> m_shaders; variable