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Searched refs:m_tex (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp93 memset(m_tex.unit, 0, sizeof(m_tex.unit)); in init()
94 m_tex.activeUnit = &m_tex.unit[0]; in init()
95 m_tex.textureRecs = NULL; in init()
706 m_tex.activeUnit = &m_tex.unit[unit]; in setActiveTextureUnit()
712 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); in getActiveTextureUnit()
719 m_tex.activeUnit->enables |= (1u << TEXTURE_2D); in enableTextureTarget()
722 m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); in enableTextureTarget()
731 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); in disableTextureTarget()
734 m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL); in disableTextureTarget()
741 unsigned int enables = m_tex.activeUnit->enables; in getPriorityEnabledTarget()
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DGLClientState.h491 TextureState m_tex; variable