Searched refs:m_vaoMap (Results 1 – 2 of 2) sorted by relevance
196 if (m_vaoMap.find(name) != in addVertexArrayObject()197 m_vaoMap.end()) { in addVertexArrayObject()203 m_vaoMap.insert( in addVertexArrayObject()208 m_vaoMap.find(name)->second.attribState; in addVertexArrayObject()221 m_vaoMap.find(name)->second.bindingState; in addVertexArrayObject()233 if (m_vaoMap.find(name) == in removeVertexArrayObject()234 m_vaoMap.end()) { in removeVertexArrayObject()239 m_vaoMap.erase(name); in removeVertexArrayObject()243 if (m_vaoMap.find(name) == in setVertexArrayObject()244 m_vaoMap.end()) { in setVertexArrayObject()[all …]
432 VAOStateMap m_vaoMap; variable