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Searched refs:maxLength (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1327 GLint maxLength=0; in s_glLinkProgram() local
1328 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength); in s_glLinkProgram()
1332 GLchar *name = new GLchar[maxLength+1]; in s_glLinkProgram()
1337 ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name); in s_glLinkProgram()
4259 GLint maxLength=0; in s_glCreateShaderProgramv() local
4260 ctx->glGetProgramiv(self, res, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength); in s_glCreateShaderProgramv()
4262 GLint size; GLenum uniformType; GLchar* name = new GLchar[maxLength + 1]; in s_glCreateShaderProgramv()
4265 ctx->glGetActiveUniform(self, res, i, maxLength, NULL, &size, &uniformType, name); in s_glCreateShaderProgramv()