Searched refs:numActiveUniforms (Results 1 – 3 of 3) sorted by relevance
261 size_t numActiveUniforms; member267 …NumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveUniforms);
667 …umActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveUniforms) { in setNumActiveUniformsInUniformBlock() argument673 info.numActiveUniforms = (size_t)numActiveUniforms; in setNumActiveUniformsInUniformBlock()685 return it->second.numActiveUniforms; in numActiveUniformsInUniformBlock()
3058 GLint numActiveUniforms; in s_glGetActiveUniformBlockiv() local3062 &numActiveUniforms); in s_glGetActiveUniformBlockiv()3064 program, uniformBlockIndex, numActiveUniforms); in s_glGetActiveUniformBlockiv()