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Searched refs:numActiveUniforms (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h261 size_t numActiveUniforms; member
267 …NumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveUniforms);
DGLClientState.cpp667 …umActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveUniforms) { in setNumActiveUniformsInUniformBlock() argument
673 info.numActiveUniforms = (size_t)numActiveUniforms; in setNumActiveUniformsInUniformBlock()
685 return it->second.numActiveUniforms; in numActiveUniformsInUniformBlock()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp3058 GLint numActiveUniforms; in s_glGetActiveUniformBlockiv() local
3062 &numActiveUniforms); in s_glGetActiveUniformBlockiv()
3064 program, uniformBlockIndex, numActiveUniforms); in s_glGetActiveUniformBlockiv()