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Searched refs:numUniforms (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1322 GLint numUniforms=0; in s_glLinkProgram() local
1323 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms); in s_glLinkProgram()
1324 ctx->m_shared->initProgramData(program,numUniforms); in s_glLinkProgram()
1335 for (GLint i=0 ; i<numUniforms ; ++i) in s_glLinkProgram()
4255 GLint numUniforms = 0; in s_glCreateShaderProgramv() local
4256 ctx->glGetProgramiv(ctx, res, GL_ACTIVE_UNIFORMS, &numUniforms); in s_glCreateShaderProgramv()
4257 ctx->m_shared->initShaderProgramData(res, numUniforms); in s_glCreateShaderProgramv()
4264 for (GLint i = 0; i < numUniforms; ++i) { in s_glCreateShaderProgramv()