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Searched refs:override2DTextureTarget (Results 1 – 6 of 6) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv1/
Dgl.cpp75 ctx->override2DTextureTarget(target); in glEGLImageTargetTexture2DOES()
82 ctx->override2DTextureTarget(target); in glEGLImageTargetTexture2DOES()
/device/generic/goldfish-opengl/system/GLESv2/
Dgl2.cpp77 ctx->override2DTextureTarget(target); in glEGLImageTargetTexture2DOES()
84 ctx->override2DTextureTarget(target); in glEGLImageTargetTexture2DOES()
/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp758 ctx->override2DTextureTarget(target); in s_glGetTexParameterfv()
779 ctx->override2DTextureTarget(target); in s_glGetTexParameteriv()
796 ctx->override2DTextureTarget(target); in s_glGetTexParameterxv()
834 ctx->override2DTextureTarget(target); in s_glTexParameterf()
853 ctx->override2DTextureTarget(target); in s_glTexParameterfv()
872 ctx->override2DTextureTarget(target); in s_glTexParameteri()
891 ctx->override2DTextureTarget(target); in s_glTexParameterx()
910 ctx->override2DTextureTarget(target); in s_glTexParameteriv()
929 ctx->override2DTextureTarget(target); in s_glTexParameterxv()
937 void GLEncoder::override2DTextureTarget(GLenum target) in override2DTextureTarget() function in GLEncoder
DGLEncoder.h47 void override2DTextureTarget(GLenum target);
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1775 ctx->override2DTextureTarget(target); in s_glGetTexParameterfv()
1796 ctx->override2DTextureTarget(target); in s_glGetTexParameteriv()
1833 ctx->override2DTextureTarget(target); in s_glTexParameterf()
1852 ctx->override2DTextureTarget(target); in s_glTexParameterfv()
1871 ctx->override2DTextureTarget(target); in s_glTexParameteri()
1945 ctx->override2DTextureTarget(target); in s_glTexImage2D()
2016 ctx->override2DTextureTarget(target); in s_glTexSubImage2D()
2074 ctx->override2DTextureTarget(target); in s_glTexParameteriv()
2087 void GL2Encoder::override2DTextureTarget(GLenum target) in override2DTextureTarget() function in GL2Encoder
DGL2Encoder.h68 void override2DTextureTarget(GLenum target);