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Searched refs:rcBindTexture (Results 1 – 11 of 11) sorted by relevance

/device/generic/goldfish-opengl/system/renderControl_enc/
DrenderControl_ftable.h31 {"rcBindTexture", (void*)rcBindTexture},
DrenderControl_client_base.h31 rcBindTexture_client_proc_t rcBindTexture; member
DrenderControl_client_context.h33 rcBindTexture_client_proc_t rcBindTexture; member
DrenderControl_entry.cpp28 void rcBindTexture(uint32_t colorBuffer);
172 void rcBindTexture(uint32_t colorBuffer) in rcBindTexture() function
175 ctx->rcBindTexture(ctx, colorBuffer); in rcBindTexture()
DrenderControl_client_context.cpp33 rcBindTexture = (rcBindTexture_client_proc_t) getProc("rcBindTexture", userData); in initDispatchByName()
DrenderControl.in21 GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer)
DREADME110 void rcBindTexture(uint32_t colorBuffer);
DrenderControl_enc.cpp1395 this->rcBindTexture = &rcBindTexture_enc; in renderControl_encoder_context_t()
/device/generic/goldfish-opengl/system/GLESv1/
Dgl.cpp76 rcEnc->rcBindTexture(rcEnc, in glEGLImageTargetTexture2DOES()
/device/generic/goldfish-opengl/system/GLESv2/
Dgl2.cpp79 rcEnc->rcBindTexture(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle); in glEGLImageTargetTexture2DOES()
/device/generic/goldfish-opengl/system/egl/
Degl.cpp1248 rcEnc->rcBindTexture(rcEnc, pbSurface->getRcColorBuffer()); in eglBindTexImage()