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Searched refs:samplerVal (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1534 GLint samplerVal; in updateHostTexture2DBindingsFromProgramData() local
1536 …while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarge… in updateHostTexture2DBindingsFromProgramData()
1537 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) in updateHostTexture2DBindingsFromProgramData()
1539 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal, in updateHostTexture2DBindingsFromProgramData()
1542 hostActiveTexture = GL_TEXTURE0 + samplerVal; in updateHostTexture2DBindingsFromProgramData()