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Searched refs:setBoundTextureDims (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1942 state->setBoundTextureDims(stateTarget, level, width, height, 1); in s_glTexImage2D()
2060 state->setBoundTextureDims(target, level, width, height, 1); in s_glCopyTexImage2D()
2609 state->setBoundTextureDims(stateTarget, level, width, height, 1); in s_glCompressedTexImage2D()
3253 state->setBoundTextureDims(target, -1, width, height, 1); in s_glTexStorage2D()
3359 state->setBoundTextureDims(target, level, width, height, depth); in s_glTexImage3D()
3452 state->setBoundTextureDims(target, level, width, height, depth); in s_glCompressedTexImage3D()
3514 state->setBoundTextureDims(target, -1, width, height, depth); in s_glTexStorage3D()
4781 state->setBoundTextureDims(target, 0, width, height, 1); in s_glTexStorage2DMultisample()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h346 …void setBoundTextureDims(GLenum target, GLsizei level, GLsizei width, GLsizei height, GLsizei dept…
DGLClientState.cpp854 void GLClientState::setBoundTextureDims(GLenum target, GLsizei level, GLsizei width, GLsizei height… in setBoundTextureDims() function in GLClientState