Searched refs:setBoundTextureInternalFormat (Results 1 – 3 of 3) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 1939 state->setBoundTextureInternalFormat(stateTarget, internalformat); in s_glTexImage2D() 2059 state->setBoundTextureInternalFormat(target, internalformat); in s_glCopyTexImage2D() 2608 state->setBoundTextureInternalFormat(stateTarget, (GLint)internalformat); in s_glCompressedTexImage2D() 3252 state->setBoundTextureInternalFormat(target, internalformat); in s_glTexStorage2D() 3356 state->setBoundTextureInternalFormat(target, internalFormat); in s_glTexImage3D() 3451 state->setBoundTextureInternalFormat(target, (GLint)internalformat); in s_glCompressedTexImage3D() 3513 state->setBoundTextureInternalFormat(target, internalformat); in s_glTexStorage3D() 4780 state->setBoundTextureInternalFormat(target, internalformat); in s_glTexStorage2DMultisample()
|
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.h | 343 void setBoundTextureInternalFormat(GLenum target, GLint format);
|
D | GLClientState.cpp | 833 void GLClientState::setBoundTextureInternalFormat(GLenum target, GLint internalformat) { in setBoundTextureInternalFormat() function in GLClientState
|