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Searched refs:setCheckFramebufferStatus (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h371 void setCheckFramebufferStatus(GLenum target, GLenum status);
DGLClientState.cpp1412 void GLClientState::setCheckFramebufferStatus(GLenum target, GLenum status) { in setCheckFramebufferStatus() function in GLClientState
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp2407 state->setCheckFramebufferStatus(target, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT); in s_glCheckFramebufferStatus()
2412 state->setCheckFramebufferStatus(target, host_checkstatus); in s_glCheckFramebufferStatus()