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Searched refs:shaderData (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.h123 shaderData = new ShaderData(); in ShaderProgramData()
127 delete shaderData; in ~ShaderProgramData() local
130 ShaderData* shaderData; variable
DGLSharedGroup.cpp635 ShaderData* sData = spData->shaderData; in setShaderProgramIndexInfo()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1272 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glShaderSource() local
1274 SET_ERROR_IF(!shaderData, GL_INVALID_OPERATION); in s_glShaderSource()
1282 shaderData->sources = orig_sources; in s_glShaderSource()
1291 if (!replaceSamplerExternalWith2D(str, shaderData)) { in s_glShaderSource()
1412 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glGetShaderSource() local
1413 if (shaderData) { in s_glGetShaderSource()
1416 for (int i = 0; i < shaderData->sources.size(); i++) { in s_glGetShaderSource()
1417 if (curr_len + shaderData->sources[i].size() < bufsize - 1) { in s_glGetShaderSource()
1418 returned += shaderData->sources[i]; in s_glGetShaderSource()
1420 returned += shaderData->sources[i].substr(0, bufsize - 1 - curr_len); in s_glGetShaderSource()
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