Searched refs:shaderIdx (Results 1 – 2 of 2) sorted by relevance
566 void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx) in refShaderDataLocked() argument568 assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size()); in refShaderDataLocked()569 ShaderData* data = m_shaders.valueAt(shaderIdx); in refShaderDataLocked()573 void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx) in unrefShaderDataLocked() argument575 assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size()); in unrefShaderDataLocked()576 ShaderData* data = m_shaders.valueAt(shaderIdx); in unrefShaderDataLocked()579 m_shaders.removeItemsAt(shaderIdx); in unrefShaderDataLocked()
145 void refShaderDataLocked(ssize_t shaderIdx);146 void unrefShaderDataLocked(ssize_t shaderIdx);