Searched refs:shaderProgramId (Results 1 – 2 of 2) sorted by relevance
189 void associateGLShaderProgram(GLuint shaderProgramName, uint32_t shaderProgramId);
593 void GLSharedGroup::associateGLShaderProgram(GLuint shaderProgramName, uint32_t shaderProgramId) { in associateGLShaderProgram() argument595 m_shaderProgramIdMap[shaderProgramName] = shaderProgramId; in associateGLShaderProgram()