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Searched refs:shaderProgramName (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.h189 void associateGLShaderProgram(GLuint shaderProgramName, uint32_t shaderProgramId);
191 ShaderProgramData* getShaderProgramData(GLuint shaderProgramName);
193 void deleteShaderProgramData(GLuint shaderProgramName);
DGLSharedGroup.cpp593 void GLSharedGroup::associateGLShaderProgram(GLuint shaderProgramName, uint32_t shaderProgramId) { in associateGLShaderProgram() argument
595 m_shaderProgramIdMap[shaderProgramName] = shaderProgramId; in associateGLShaderProgram()
605 ShaderProgramData* GLSharedGroup::getShaderProgramData(GLuint shaderProgramName) { in getShaderProgramData() argument
607 return m_shaderPrograms.valueFor(m_shaderProgramIdMap[shaderProgramName]); in getShaderProgramData()
618 void GLSharedGroup::deleteShaderProgramData(GLuint shaderProgramName) { in deleteShaderProgramData() argument
620 uint32_t id = m_shaderProgramIdMap[shaderProgramName]; in deleteShaderProgramData()
624 m_shaderProgramIdMap.erase(shaderProgramName); in deleteShaderProgramData()