Searched refs:shaderProgramName (Results 1 – 2 of 2) sorted by relevance
189 void associateGLShaderProgram(GLuint shaderProgramName, uint32_t shaderProgramId);191 ShaderProgramData* getShaderProgramData(GLuint shaderProgramName);193 void deleteShaderProgramData(GLuint shaderProgramName);
593 void GLSharedGroup::associateGLShaderProgram(GLuint shaderProgramName, uint32_t shaderProgramId) { in associateGLShaderProgram() argument595 m_shaderProgramIdMap[shaderProgramName] = shaderProgramId; in associateGLShaderProgram()605 ShaderProgramData* GLSharedGroup::getShaderProgramData(GLuint shaderProgramName) { in getShaderProgramData() argument607 return m_shaderPrograms.valueFor(m_shaderProgramIdMap[shaderProgramName]); in getShaderProgramData()618 void GLSharedGroup::deleteShaderProgramData(GLuint shaderProgramName) { in deleteShaderProgramData() argument620 uint32_t id = m_shaderProgramIdMap[shaderProgramName]; in deleteShaderProgramData()624 m_shaderProgramIdMap.erase(shaderProgramName); in deleteShaderProgramData()