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Searched refs:stencilAttachment_hasTexObj (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1270 } else if (props.stencilAttachment_hasTexObj) { in getBoundFramebufferFormat()
1329 props.stencilAttachment_hasTexObj = false; in addFreshFramebuffer()
1463 boundFboProps(target).stencilAttachment_hasTexObj = true; in attachTextureObject()
1469 boundFboProps(target).stencilAttachment_hasTexObj = true; in attachTextureObject()
1636 res = (boundFboProps_const(target).stencilAttachment_hasTexObj) || in attachmentHasObject()
1674 if (props.stencilAttachment_hasTexObj) { in objectOfAttachment()
DGLClientState.h55 bool stencilAttachment_hasTexObj; member