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Searched refs:sunShadeLux (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish/camera/fake-pipeline2/
DScene.cpp152 float sunShadeLux = sunLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene() local
201 sunShadeLux / currentShadeXY[1] * currentShadeXY[0], in calculateScene()
202 sunShadeLux, in calculateScene()
203 sunShadeLux / currentShadeXY[1] * in calculateScene()