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Searched refs:tex (Results 1 – 6 of 6) sorted by relevance

/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Demo/parser/
DFILES2 Doc/libparser.tex
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp811 TextureRec* tex = new TextureRec; in addTextureRec() local
812 tex->id = id; in addTextureRec()
813 tex->target = target; in addTextureRec()
814 tex->format = -1; in addTextureRec()
815 tex->multisamples = 0; in addTextureRec()
816 tex->immutable = false; in addTextureRec()
817 tex->boundEGLImage = false; in addTextureRec()
818 tex->dims = new TextureDims; in addTextureRec()
820 (*(m_tex.textureRecs))[id] = tex; in addTextureRec()
821 return tex; in addTextureRec()
DGLClientState.h615 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter() local
616 *out = tex; in getClientStateParameter()
/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Tools/compiler/
Dast.txt11 # Node types in Doc/lib/asttable.tex.
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1989 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage2D() local
1994 if (tex && !state->queryTexEGLImageBacked(tex)) { in s_glTexSubImage2D()
1996 (neededWidth > state->queryTexWidth(level, tex) || in s_glTexSubImage2D()
1997 neededHeight > state->queryTexHeight(level, tex) || in s_glTexSubImage2D()
1998 neededDepth > state->queryTexDepth(level, tex)), in s_glTexSubImage2D()
3394 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage3D() local
3399 SET_ERROR_IF(tex && in s_glTexSubImage3D()
3400 (neededWidth > state->queryTexWidth(level, tex) || in s_glTexSubImage3D()
3401 neededHeight > state->queryTexHeight(level, tex) || in s_glTexSubImage3D()
3402 neededDepth > state->queryTexDepth(level, tex)), in s_glTexSubImage3D()
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/device/google/dragon/
Dinit.dragon.rc21 # GL driver parameters for tiled cache size and efficient tex fetch