Searched refs:tex (Results 1 – 6 of 6) sorted by relevance
2 Doc/libparser.tex
811 TextureRec* tex = new TextureRec; in addTextureRec() local812 tex->id = id; in addTextureRec()813 tex->target = target; in addTextureRec()814 tex->format = -1; in addTextureRec()815 tex->multisamples = 0; in addTextureRec()816 tex->immutable = false; in addTextureRec()817 tex->boundEGLImage = false; in addTextureRec()818 tex->dims = new TextureDims; in addTextureRec()820 (*(m_tex.textureRecs))[id] = tex; in addTextureRec()821 return tex; in addTextureRec()
615 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter() local616 *out = tex; in getClientStateParameter()
11 # Node types in Doc/lib/asttable.tex.
1989 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage2D() local1994 if (tex && !state->queryTexEGLImageBacked(tex)) { in s_glTexSubImage2D()1996 (neededWidth > state->queryTexWidth(level, tex) || in s_glTexSubImage2D()1997 neededHeight > state->queryTexHeight(level, tex) || in s_glTexSubImage2D()1998 neededDepth > state->queryTexDepth(level, tex)), in s_glTexSubImage2D()3394 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage3D() local3399 SET_ERROR_IF(tex && in s_glTexSubImage3D()3400 (neededWidth > state->queryTexWidth(level, tex) || in s_glTexSubImage3D()3401 neededHeight > state->queryTexHeight(level, tex) || in s_glTexSubImage3D()3402 neededDepth > state->queryTexDepth(level, tex)), in s_glTexSubImage3D()[all …]
21 # GL driver parameters for tiled cache size and efficient tex fetch