Searched refs:texFormat (Results 1 – 1 of 1) sorted by relevance
270 void setTextureFormat(EGLint _texFormat) { texFormat = _texFormat; } in setTextureFormat()271 EGLint getTextureFormat() { return texFormat; } in getTextureFormat()281 EGLint texFormat; member307 texFormat = EGL_NO_TEXTURE; in egl_surface_t()900 EGLint texFormat = EGL_NO_TEXTURE; in eglCreatePbufferSurface() local913 texFormat = attrib_list[1]; in eglCreatePbufferSurface()929 if (((texFormat == EGL_NO_TEXTURE)&&(texTarget != EGL_NO_TEXTURE)) || in eglCreatePbufferSurface()930 ((texFormat != EGL_NO_TEXTURE)&&(texTarget == EGL_NO_TEXTURE))) { in eglCreatePbufferSurface()946 surface->setTextureFormat(texFormat); in eglCreatePbufferSurface()