Searched refs:texrec (Results 1 – 1 of 1) sorted by relevance
763 TextureRec* texrec = getTextureRec(texture); in bindTexture() local764 if (!texrec) { in bindTexture()765 texrec = addTextureRec(texture, target); in bindTexture()768 if (texture && target != texrec->target && in bindTexture()770 texrec->target != GL_TEXTURE_EXTERNAL_OES)) { in bindTexture()771 …ERATION: target 0x%x texrectarget 0x%x texture %u", __FUNCTION__, target, texrec->target, texture); in bindTexture()804 TextureRec* texrec = getTextureRec(texture); in setBoundEGLImage() local805 if (!texrec) return; in setBoundEGLImage()806 texrec->boundEGLImage = true; in setBoundEGLImage()835 TextureRec* texrec = getTextureRec(texture); in setBoundTextureInternalFormat() local[all …]