/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 1281 …dst.x += ((Float4(CmpLT(dst.x, src.x) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1282 …dst.y += ((Float4(CmpLT(dst.y, src.y) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1283 …dst.z += ((Float4(CmpLT(dst.z, src.z) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1284 …dst.w += ((Float4(CmpLT(dst.w, src.w) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1676 select(dst, CmpEQ(As<Int4>(src1), Int4(1)), src0.y, src0.x); in extract() 1677 select(dst, CmpEQ(As<Int4>(src1), Int4(2)), src0.z, dst); in extract() 1678 select(dst, CmpEQ(As<Int4>(src1), Int4(3)), src0.w, dst); in extract() 1683 select(dst.x, CmpEQ(As<Int4>(index), Int4(0)), element, src.x); in insert() 1684 select(dst.y, CmpEQ(As<Int4>(index), Int4(1)), element, src.y); in insert() 1685 select(dst.z, CmpEQ(As<Int4>(index), Int4(2)), element, src.z); in insert() [all …]
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D | PixelRoutine.cpp | 368 value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); in stencilTest() 371 value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); in stencilTest() 376 equal = CmpEQ(equal, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); in stencilTest() 463 zTest = CmpEQ(zValue, Z); in depthTest() 547 cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); in alphaTest() 551 …cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((sho… in alphaTest() 559 equal = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); in alphaTest()
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D | PixelProgram.cpp | 1248 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break; in BREAKC() 1551 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break; in IFC()
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D | VertexProgram.cpp | 1029 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break; in BREAKC() 1332 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break; in IFC()
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D | VertexRoutine.cpp | 660 …Float4 w = As<Float4>(As<Int4>(v.w) | (As<Int4>(CmpEQ(v.w, Float4(0.0f))) & As<Int4>(Float4(1.0f))… in writeCache()
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/external/llvm/lib/Target/NVPTX/ |
D | NVPTXInstrInfo.td | 68 def CmpEQ : PatLeaf<(i32 0)>; 1573 defm : ISET_FORMAT_SIGNED<seteq, CmpEQ>; 1579 defm : ISET_FORMAT_UNSIGNED<setueq, CmpEQ>; 1657 defm FSetOEQ : FSET_FORMAT<setoeq, CmpEQ, CmpEQ_FTZ>; 1671 defm FSetEQ : FSET_FORMAT<seteq, CmpEQ, CmpEQ_FTZ>; 2389 (SETP_b32ri (BITCONVERT_32_F2I Float32Regs:$a), 0, CmpEQ)>; 2405 (SETP_b32ri (BITCONVERT_32_F2I Float32Regs:$a), 0, CmpEQ)>; 2421 (SETP_b64ri (BITCONVERT_64_F2I Float64Regs:$a), 0, CmpEQ)>; 2431 (SETP_b64ri (BITCONVERT_64_F2I Float64Regs:$a), 0, CmpEQ)>; 2500 (SETP_b64ri (ANDb64ri Int64Regs:$a, 1), 1, CmpEQ)>; [all …]
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/external/opencv/cxcore/src/ |
D | cxcmp.cpp | 510 ICV_DEF_CMP_FUNC( CV_EQ, CmpEQ, flavor, arrtype, worktype, _toggle_macro_ ) \ 513 ICV_DEF_CMP_CONST_FUNC( CV_EQ, CmpEQ, flavor, arrtype, worktype, _toggle_macro_) 529 CV_DEF_INIT_FUNC_TAB_2D( CmpEQ, C1R )
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/external/swiftshader/src/Reactor/ |
D | Nucleus.hpp | 776 RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y); 829 RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y); 999 RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y); 1704 RValue<Int4> CmpEQ(RValue<Int4> x, RValue<Int4> y); 1784 RValue<UInt4> CmpEQ(RValue<UInt4> x, RValue<UInt4> y); 2395 RValue<Int4> CmpEQ(RValue<Float4> x, RValue<Float4> y);
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D | Nucleus.cpp | 2287 RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y) in CmpEQ() function 2595 RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y) in CmpEQ() function 3214 RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y) in CmpEQ() function 5526 RValue<Int4> CmpEQ(RValue<Int4> x, RValue<Int4> y) in CmpEQ() function 5880 RValue<UInt4> CmpEQ(RValue<UInt4> x, RValue<UInt4> y) in CmpEQ() function 6718 RValue<Int4> CmpEQ(RValue<Float4> x, RValue<Float4> y) in CmpEQ() function
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