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Searched refs:CmpEQ (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Shader/
DShaderCore.cpp1281 …dst.x += ((Float4(CmpLT(dst.x, src.x) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
1282 …dst.y += ((Float4(CmpLT(dst.y, src.y) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
1283 …dst.z += ((Float4(CmpLT(dst.z, src.z) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
1284 …dst.w += ((Float4(CmpLT(dst.w, src.w) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
1676 select(dst, CmpEQ(As<Int4>(src1), Int4(1)), src0.y, src0.x); in extract()
1677 select(dst, CmpEQ(As<Int4>(src1), Int4(2)), src0.z, dst); in extract()
1678 select(dst, CmpEQ(As<Int4>(src1), Int4(3)), src0.w, dst); in extract()
1683 select(dst.x, CmpEQ(As<Int4>(index), Int4(0)), element, src.x); in insert()
1684 select(dst.y, CmpEQ(As<Int4>(index), Int4(1)), element, src.y); in insert()
1685 select(dst.z, CmpEQ(As<Int4>(index), Int4(2)), element, src.z); in insert()
[all …]
DPixelRoutine.cpp368 value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); in stencilTest()
371 value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); in stencilTest()
376 equal = CmpEQ(equal, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); in stencilTest()
463 zTest = CmpEQ(zValue, Z); in depthTest()
547 cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); in alphaTest()
551 …cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((sho… in alphaTest()
559 equal = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); in alphaTest()
DPixelProgram.cpp1248 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break; in BREAKC()
1551 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break; in IFC()
DVertexProgram.cpp1029 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break; in BREAKC()
1332 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break; in IFC()
DVertexRoutine.cpp660 …Float4 w = As<Float4>(As<Int4>(v.w) | (As<Int4>(CmpEQ(v.w, Float4(0.0f))) & As<Int4>(Float4(1.0f))… in writeCache()
/external/llvm/lib/Target/NVPTX/
DNVPTXInstrInfo.td68 def CmpEQ : PatLeaf<(i32 0)>;
1573 defm : ISET_FORMAT_SIGNED<seteq, CmpEQ>;
1579 defm : ISET_FORMAT_UNSIGNED<setueq, CmpEQ>;
1657 defm FSetOEQ : FSET_FORMAT<setoeq, CmpEQ, CmpEQ_FTZ>;
1671 defm FSetEQ : FSET_FORMAT<seteq, CmpEQ, CmpEQ_FTZ>;
2389 (SETP_b32ri (BITCONVERT_32_F2I Float32Regs:$a), 0, CmpEQ)>;
2405 (SETP_b32ri (BITCONVERT_32_F2I Float32Regs:$a), 0, CmpEQ)>;
2421 (SETP_b64ri (BITCONVERT_64_F2I Float64Regs:$a), 0, CmpEQ)>;
2431 (SETP_b64ri (BITCONVERT_64_F2I Float64Regs:$a), 0, CmpEQ)>;
2500 (SETP_b64ri (ANDb64ri Int64Regs:$a, 1), 1, CmpEQ)>;
[all …]
/external/opencv/cxcore/src/
Dcxcmp.cpp510 ICV_DEF_CMP_FUNC( CV_EQ, CmpEQ, flavor, arrtype, worktype, _toggle_macro_ ) \
513 ICV_DEF_CMP_CONST_FUNC( CV_EQ, CmpEQ, flavor, arrtype, worktype, _toggle_macro_)
529 CV_DEF_INIT_FUNC_TAB_2D( CmpEQ, C1R )
/external/swiftshader/src/Reactor/
DNucleus.hpp776 RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y);
829 RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y);
999 RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y);
1704 RValue<Int4> CmpEQ(RValue<Int4> x, RValue<Int4> y);
1784 RValue<UInt4> CmpEQ(RValue<UInt4> x, RValue<UInt4> y);
2395 RValue<Int4> CmpEQ(RValue<Float4> x, RValue<Float4> y);
DNucleus.cpp2287 RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y) in CmpEQ() function
2595 RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y) in CmpEQ() function
3214 RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y) in CmpEQ() function
5526 RValue<Int4> CmpEQ(RValue<Int4> x, RValue<Int4> y) in CmpEQ() function
5880 RValue<UInt4> CmpEQ(RValue<UInt4> x, RValue<UInt4> y) in CmpEQ() function
6718 RValue<Int4> CmpEQ(RValue<Float4> x, RValue<Float4> y) in CmpEQ() function