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Searched refs:GR_GL_FRAMEBUFFER_COMPLETE (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLRenderTarget.cpp105 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in completeStencilAttachment()
135 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in completeStencilAttachment()
DGrGLDefines.h926 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
DGrGLCreateNullInterface.cpp243 return GR_GL_FRAMEBUFFER_COMPLETE; in checkFramebufferStatus()
DGrGLTestInterface.h38 virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } in checkFramebufferStatus()
286 …amedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } in checkNamedFramebufferStatus()
DGrGLGpu.cpp1424 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()
1447 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()
1711 if (status == GR_GL_FRAMEBUFFER_COMPLETE) { in getCompatibleStencilIndex()
2559 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in flushRenderTarget()
/external/skia/tools/gpu/gl/debug/
DDebugGLTestContext.cpp529 GrGLenum checkFramebufferStatus(GrGLenum target) override { return GR_GL_FRAMEBUFFER_COMPLETE; } in checkFramebufferStatus()