Searched refs:INT_TO_FLOAT (Results 1 – 16 of 16) sorted by relevance
110 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), in loopback_Color3i_f()111 INT_TO_FLOAT(blue), 1.0); in loopback_Color3i_f()159 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), in loopback_Color3iv_f()160 INT_TO_FLOAT(v[2]), 1.0 ); in loopback_Color3iv_f()210 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), in loopback_Color4i_f()211 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) ); in loopback_Color4i_f()247 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), in loopback_Color4iv_f()248 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) ); in loopback_Color4iv_f()380 NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) ); in loopback_Normal3i()404 NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) ); in loopback_Normal3iv()[all …]
411 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); in VertexAttrib1NivNV()423 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib2NivNV()424 INT_TO_FLOAT(v[1]))); in VertexAttrib2NivNV()436 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib3NivNV()437 INT_TO_FLOAT(v[1]), in VertexAttrib3NivNV()438 INT_TO_FLOAT(v[2]))); in VertexAttrib3NivNV()451 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib4NivNV()452 INT_TO_FLOAT(v[1]), in VertexAttrib4NivNV()453 INT_TO_FLOAT(v[2]), in VertexAttrib4NivNV()454 INT_TO_FLOAT(v[3]))); in VertexAttrib4NivNV()[all …]
69 p[0] = INT_TO_FLOAT( params[0] ); in _mesa_Fogiv()70 p[1] = INT_TO_FLOAT( params[1] ); in _mesa_Fogiv()71 p[2] = INT_TO_FLOAT( params[2] ); in _mesa_Fogiv()72 p[3] = INT_TO_FLOAT( params[3] ); in _mesa_Fogiv()
554 p[0] = INT_TO_FLOAT( param[0] ); in _mesa_TexEnviv()555 p[1] = INT_TO_FLOAT( param[1] ); in _mesa_TexEnviv()556 p[2] = INT_TO_FLOAT( param[2] ); in _mesa_TexEnviv()557 p[3] = INT_TO_FLOAT( param[3] ); in _mesa_TexEnviv()811 p[0] = INT_TO_FLOAT( param[0] ); in _mesa_TexBumpParameterivATI()812 p[1] = INT_TO_FLOAT( param[1] ); in _mesa_TexBumpParameterivATI()813 p[2] = INT_TO_FLOAT( param[2] ); in _mesa_TexBumpParameterivATI()814 p[3] = INT_TO_FLOAT( param[3] ); in _mesa_TexBumpParameterivATI()
300 fparam[0] = INT_TO_FLOAT( params[0] ); in _mesa_Lightiv()301 fparam[1] = INT_TO_FLOAT( params[1] ); in _mesa_Lightiv()302 fparam[2] = INT_TO_FLOAT( params[2] ); in _mesa_Lightiv()303 fparam[3] = INT_TO_FLOAT( params[3] ); in _mesa_Lightiv()527 fparam[0] = INT_TO_FLOAT( params[0] ); in _mesa_LightModeliv()528 fparam[1] = INT_TO_FLOAT( params[1] ); in _mesa_LightModeliv()529 fparam[2] = INT_TO_FLOAT( params[2] ); in _mesa_LightModeliv()530 fparam[3] = INT_TO_FLOAT( params[3] ); in _mesa_LightModeliv()
834 fparams[0] = INT_TO_FLOAT(params[0]); in _mesa_TexParameteriv()835 fparams[1] = INT_TO_FLOAT(params[1]); in _mesa_TexParameteriv()836 fparams[2] = INT_TO_FLOAT(params[2]); in _mesa_TexParameteriv()837 fparams[3] = INT_TO_FLOAT(params[3]); in _mesa_TexParameteriv()862 fparams[0] = INT_TO_FLOAT(params[0]); in _mesa_TexParameteriv()865 fparams[1] = INT_TO_FLOAT(params[1]); in _mesa_TexParameteriv()866 fparams[2] = INT_TO_FLOAT(params[2]); in _mesa_TexParameteriv()867 fparams[3] = INT_TO_FLOAT(params[3]); in _mesa_TexParameteriv()
830 c[0] = INT_TO_FLOAT(params[0]); in _mesa_SamplerParameteriv()831 c[1] = INT_TO_FLOAT(params[1]); in _mesa_SamplerParameteriv()832 c[2] = INT_TO_FLOAT(params[2]); in _mesa_SamplerParameteriv()833 c[3] = INT_TO_FLOAT(params[3]); in _mesa_SamplerParameteriv()
2484 p[0] = INT_TO_FLOAT(params[0]); in save_Fogiv()2485 p[1] = INT_TO_FLOAT(params[1]); in save_Fogiv()2486 p[2] = INT_TO_FLOAT(params[2]); in save_Fogiv()2487 p[3] = INT_TO_FLOAT(params[3]); in save_Fogiv()2684 fparam[0] = INT_TO_FLOAT(params[0]); in save_Lightiv()2685 fparam[1] = INT_TO_FLOAT(params[1]); in save_Lightiv()2686 fparam[2] = INT_TO_FLOAT(params[2]); in save_Lightiv()2687 fparam[3] = INT_TO_FLOAT(params[3]); in save_Lightiv()2761 fparam[0] = INT_TO_FLOAT(params[0]); in save_LightModeliv()2762 fparam[1] = INT_TO_FLOAT(params[1]); in save_LightModeliv()[all …]
99 #define INT_TO_FLOAT(I) ((GLfloat) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0))) macro
3280 PROCESS(rSrc, RCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); in extract_float_rgba()3281 PROCESS(gSrc, GCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); in extract_float_rgba()3282 PROCESS(bSrc, BCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); in extract_float_rgba()3283 PROCESS(aSrc, ACOMP, 1.0F, 2147483647, GLint, INT_TO_FLOAT); in extract_float_rgba()5506 DEPTH_VALUES(GLint, INT_TO_FLOAT); in _mesa_unpack_depth_span()
2203 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]); in _mesa_GetFloatv()
334 #define TRX_3FN(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )336 #define TRX_4FN(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )388 #define TRX_3FN(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
204 CONVERT(GLint, INT_TO_FLOAT); in _tnl_import_array()
165 …INT_TO_FLOAT(0x82, "int-to-float", ReferenceType.NONE, Format.Format12x, Opcode.CAN_CONTINUE | Opc… enumConstant
828 case INT_TO_FLOAT:
META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/ ...