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Searched refs:LP_DEBUG (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_fence.c61 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_create()
72 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_destroy()
88 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_signal()
96 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_signal()
116 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_wait()
Dlp_debug.h69 extern int LP_DEBUG;
71 #define LP_DEBUG 0 macro
79 if (LP_DEBUG & flag) in LP_DBG()
Dlp_scene.c225 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()
237 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()
491 if (LP_DEBUG & DEBUG_SCENE) { in lp_scene_end_binning()
Dlp_scene.h211 if (LP_DEBUG & DEBUG_MEM) in lp_scene_alloc()
244 if (LP_DEBUG & DEBUG_MEM) in lp_scene_alloc_aligned()
Dlp_screen.c52 int LP_DEBUG = 0; variable
457 LP_DEBUG = debug_get_flags_option("LP_DEBUG", lp_debug_flags, 0 ); in llvmpipe_create_screen()
Dlp_state_vs.c62 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_vs_state()
Dlp_perf.c47 if (LP_DEBUG & DEBUG_COUNTERS) { in lp_print_counters()
Dlp_rast.c580 if (LP_DEBUG & (DEBUG_SHOW_SUBTILES | DEBUG_SHOW_TILES)) { in lp_rast_tile_end()
588 if (LP_DEBUG & DEBUG_SHOW_SUBTILES) in lp_rast_tile_end()
590 else if (LP_DEBUG & DEBUG_SHOW_TILES) in lp_rast_tile_end()
Dlp_setup.c76 if (LP_DEBUG & DEBUG_SETUP) in lp_setup_get_empty_scene()
282 if (LP_DEBUG & DEBUG_SCENE) { in set_scene_state()
Dlp_state_setup.c695 if (LP_DEBUG & DEBUG_COUNTERS) { in generate_setup_variant()
770 if (LP_DEBUG & DEBUG_COUNTERS) { in generate_setup_variant()
Dlp_state_fs.c1262 if ((LP_DEBUG & DEBUG_FS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in generate_variant()
1373 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_fs_state()
/external/mesa3d/src/gallium/auxiliary/postprocess/
DADDING8 You can translate GLSL/ARB fairly easily via llvmpipe (LP_DEBUG=tgsi). I don't know the
/external/mesa3d/src/gallium/docs/source/
Ddebugging.rst76 .. envvar:: LP_DEBUG <flags> (0x0)