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Searched refs:LRP (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/tests/graw/fragment-shader/
Dfrag-lrp.sh9 LRP OUT[0], TEMP[0], IN[0].xxxx, IN[0].yyyy
/external/mesa3d/src/gallium/tests/graw/vertex-shader/
Dvert-lrp.sh12 LRP OUT[1], TEMP[0], IN[1].xxxx, IN[1].yyyy
/external/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_opcode_tmp.h61 OP13(LRP)
/external/mesa3d/src/mesa/program/
Dprogram_lexer.l211 LRP{sz}{cc}{sat} { return_opcode(require_ARB_fp, TRI_OP, LRP, 3); }
/external/swiftshader/src/Shader/
DPixelPipeline.hpp81 void LRP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2);
DPixelPipeline.cpp127 case Shader::OPCODE_LRP: LRP(d, s0, s1, s2); break; in applyShader()
1529 void PixelPipeline::LRP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) in LRP() function in sw::PixelPipeline
/external/mesa3d/src/gallium/docs/source/
Dtgsi.rst253 .. opcode:: LRP - Linear Interpolate