Searched refs:UnpackHigh (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 1034 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel() 1037 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel() 1041 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel() 1043 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel() 1054 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel() 1057 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel() 1061 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel() 1063 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel() 1083 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel() 1086 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel() [all …]
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D | SamplerCore.cpp | 1652 uuu2 = As<Short4>(UnpackHigh(uuu2, vvvv)); in computeIndices() 1662 uuu2 = As<Short4>(UnpackHigh(uuu2, vvvv)); in computeIndices() 1675 www2 = As<Short4>(UnpackHigh(www2, Short4(0x0000, 0x0000, 0x0000, 0x0000))); in computeIndices() 1735 c.x = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel() 1739 c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); in sampleTexel() 1741 c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(c.w)); in sampleTexel() 1751 c.z = As<Short4>(UnpackHigh(c.z, c.y)); in sampleTexel() 1755 c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); in sampleTexel() 1757 c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(c.w)); in sampleTexel() 1778 c.x = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel() [all …]
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D | ShaderCore.cpp | 509 Int2 tmp0 = UnpackHigh(row0, row1); in transpose4x4() 510 Int2 tmp1 = UnpackHigh(row2, row3); in transpose4x4() 515 row1 = As<Short4>(UnpackHigh(tmp2, tmp3)); in transpose4x4() 517 row3 = As<Short4>(UnpackHigh(tmp0, tmp1)); in transpose4x4() 524 Float4 tmp2 = UnpackHigh(row0, row1); in transpose4x4() 525 Float4 tmp3 = UnpackHigh(row2, row3); in transpose4x4() 537 Float4 tmp2 = UnpackHigh(row0, row1); in transpose4x3() 538 Float4 tmp3 = UnpackHigh(row2, row3); in transpose4x3() 566 row2 = UnpackHigh(row0, row1); in transpose2x4() 574 row2 = UnpackHigh(row2, row3); in transpose2x4h()
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/external/llvm/lib/Target/SystemZ/ |
D | SystemZISelLowering.h | 540 unsigned UnpackHigh) const;
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D | SystemZISelLowering.cpp | 4410 unsigned UnpackHigh) const { in lowerExtendVectorInreg() 4420 PackedOp = DAG.getNode(UnpackHigh, SDLoc(PackedOp), OutVT, PackedOp); in lowerExtendVectorInreg()
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/external/swiftshader/src/Reactor/ |
D | Nucleus.hpp | 773 RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y); 826 RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y); 994 RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y); 1445 RValue<Long2> UnpackHigh(RValue<Long2> x, RValue<Long2> y); 1578 RValue<Long1> UnpackHigh(RValue<Int2> x, RValue<Int2> y); 2392 RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y);
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D | Nucleus.cpp | 2253 RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y) in UnpackHigh() function 2561 RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y) in UnpackHigh() function 3153 RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y) in UnpackHigh() function 4229 RValue<Long2> UnpackHigh(RValue<Long2> x, RValue<Long2> y) in UnpackHigh() function 4888 RValue<Long1> UnpackHigh(RValue<Int2> x, RValue<Int2> y) in UnpackHigh() function 4920 Int2 val2 = As<Int2>(UnpackHigh(val, val)); in Extract() 6693 RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y) in UnpackHigh() function
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