Searched refs:absf (Results 1 – 1 of 1) sorted by relevance
1140 UInt4 absf = As<UInt4>(floatBits) ^ justsign; in floatToHalfBits() local1141 UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf); in floatToHalfBits()1145 …UInt4 joined = ((((As<UInt4>(Min(As<Float4>(absf & UInt4(mask_round)) * As<Float4>(UInt4(c_magic)), in floatToHalfBits()1147 … ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) | in floatToHalfBits()