Searched refs:addTextureSampler (Results 1 – 18 of 18) sorted by relevance
20 this->addTextureSampler(&fTextureSampler); in GrSingleTextureEffect()33 this->addTextureSampler(&fTextureSampler); in GrSingleTextureEffect()45 this->addTextureSampler(&fTextureSampler); in GrSingleTextureEffect()58 this->addTextureSampler(&fTextureSampler); in GrSingleTextureEffect()72 this->addTextureSampler(&fTextureSampler); in GrSingleTextureEffect()85 this->addTextureSampler(&fTextureSampler); in GrSingleTextureEffect()
171 this->addTextureSampler(&fYSampler); in YUVtoRGBEffect()173 this->addTextureSampler(&fUSampler); in YUVtoRGBEffect()178 this->addTextureSampler(&fVSampler); in YUVtoRGBEffect()
250 this->addTextureSampler(&fTextureSampler); in GrDistanceFieldA8TextGeoProc()493 this->addTextureSampler(&fTextureSampler); in GrDistanceFieldPathGeoProc()798 this->addTextureSampler(&fTextureSampler); in GrDistanceFieldLCDTextGeoProc()
142 this->addTextureSampler(&fTextureSampler); in GrBitmapTextGeoProc()
379 this->addTextureSampler(&fTextureSampler); in GrDeviceSpaceTextureDecalFragmentProcessor()
52 this->addTextureSampler(&fImageTextureSampler); in GrAlphaThresholdFragmentProcessor()54 this->addTextureSampler(&fMaskTextureSampler); in GrAlphaThresholdFragmentProcessor()
97 this->addTextureSampler(&fBlurProfileSampler); in GrCircleBlurFragmentProcessor()
512 this->addTextureSampler(&fDisplacementSampler); in GrDisplacementMapEffect()514 this->addTextureSampler(&fColorSampler); in GrDisplacementMapEffect()
544 this->addTextureSampler(&fPermutationsSampler); in GrPerlinNoiseEffect()545 this->addTextureSampler(&fNoiseSampler); in GrPerlinNoiseEffect()
525 this->addTextureSampler(&fTextureSampler); in ColorTableEffect()
990 this->addTextureSampler(&fBlurProfileSampler); in GrRectBlurEffect()1219 this->addTextureSampler(&fNinePatchSampler); in GrRRectBlurEffect()
28 this->addTextureSampler(&fDstTexture); in GrXferProcessor()
125 void GrProcessor::addTextureSampler(const TextureSampler* access) { in addTextureSampler() function in GrProcessor
139 void addTextureSampler(const TextureSampler*);
681 this->addTextureSampler(&fPermutationsSampler); in GrPerlinNoise2Effect()682 this->addTextureSampler(&fNoiseSampler); in GrPerlinNoise2Effect()1093 this->addTextureSampler(&fPermutationsSampler); in GrImprovedPerlinNoiseEffect()1094 this->addTextureSampler(&fGradientSampler); in GrImprovedPerlinNoiseEffect()
79 this->addTextureSampler(&fSamplers.emplace_back(context->resourceProvider(), proxy)); in TestFP()
144 this->addTextureSampler(&fDepthMapSampler[fNumNonAmbLights]); in ShadowFP()
1727 this->addTextureSampler(&fTextureSampler); in GrGradientEffect()