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Searched refs:bgraWriteMask (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Shader/
DPixelRoutine.cpp1409 …int bgraWriteMask = (rgbaWriteMask & 0x0000000A) | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteM… in writeColor() local
1561 if((bgraWriteMask & 0x00000007) != 0x00000007) in writeColor()
1564 c01 &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0])); in writeColor()
1565 masked &= *Pointer<Int>(constants + OFFSET(Constants,invMask565Q[bgraWriteMask & 0x7][0])); in writeColor()
1579 if((bgraWriteMask & 0x00000007) != 0x00000007) in writeColor()
1582 c23 &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0])); in writeColor()
1583 masked &= *Pointer<Int>(constants + OFFSET(Constants,invMask565Q[bgraWriteMask & 0x7][0])); in writeColor()
1636 if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) || in writeColor()
1637 ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) && in writeColor()
1638 …(state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need f… in writeColor()
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